Friday, January 30, 2015

The Memorable Characters of Final Fantasy IX

In the video game Final Fantasy IX, released by Square Enix in 2000, the theme of identity comes up often. I really enjoyed this game when I was about twelve years old, and maintain fond memories of the remarkable characters and storyline to this day. I had thought of video games as simple entertainment with no real depth, but this particular game introduced me to how well the video game medium can exhibit quality art. The imagery and music were very distinct and memorable. In fact, composer Nobuo Uematsu considers the Final Fantasy IX soundtrack his best work.
The elaborate imagery and enchanting music of Final Fantasy IX is great, but the aspect that engaged my developing mind most was the characters. Perhaps this story would not be considered very in-depth compared to other stories out there, but remember I was playing this when I was twelve. I had never experienced anything like a role-playing game before. The interactive involvement of a video game made the story a different experience than simply watching a movie or TV show. So when I played this game I really felt connected to the characters and their personal struggles.
I believe establishing identity is a common issue for many people in modern society. Our world moves so fast and is so interconnected these days thanks mainly to the Internet. Although many benefits come from this “information age,” many challenges arise as well. The questions “Who am I?” and “What am I here for?” become very difficult to answer. Each person has to find their own path and answer this for themselves, and offering advice on how to do that is far beyond me. However, in this blog piece I would like to acknowledge how well I think the storywriters at Square Enix addressed this issue in the Final Fantasy IX game.
The main character of the game is Zidane Tribal, a witty and charismatic young thief who is taken in by a theatre group called Tantalus. Early in the game, this gung-ho youth meets a timid little boy with a pointed hat named Vivi, a “black mage.” Like Zidane, Vivi’s origins are unknown, but he comes from a very different background and has an opposite demeanor to Zidane. While Zidane is sociable, outgoing, and flirtatious with women, Vivi is very inhibited, bashful, compassionate, and innocent. The two characters possess inherent charm manifested in very different ways. Both Zidane and Vivi help fellow main character Princess Garnet escape her homeland, where her mother the queen has become corrupt. On this adventure Vivi learns he is related to a race of black mages “created” to be used as soldiers in the coming war of nations in their world. This discovery troubles him, but his friends help him understand that even if he is related to the other black mages, it has no bearing on his own character. They like Vivi because he is a good person, and that inherent goodness transcends any other external identity the world may impose on somebody.
Vivi has a decision to make- he can either succumb to the grief of knowing that he has a similar origin to the black mage soldiers, or he can rise above this pre-made identity and let his good nature shine through. It should not be a major spoiler to reveal that Vivi chooses the latter. Later in the story Zidane is met with a similar crisis, and is also traumatized when he encounters it. Thanks to his strong friendship with the other characters and his higher ideals, Zidane also overcomes this crisis. The story emphasizes how inherent goodness and a desire to do what is right can overcome destructive powers- both those that exist in the outside world and those that exist within (these possibly being the more dangerous). This motif has been presented in many stories, but this particular tale had an impact on me when I played the game in 2001.

As Vivi reflects on the adventures he had and the friends he met, he recalls all of the positive memories they created for him and that he gave to them. He expresses his gratitude for the experiences he had and how they helped him develop. These are good things to think about, and I think Square Enix’s charming story promotes reflective thinking in a good and uplifting way.


"You don't need a reason to help people."
-Zidane Tribal, Final Fantasy IX

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